Design

It's all about the Flow...

Flowing, organic forms are what I love in products and sculpture. Smooth surfaces accentuated by clear edges and wherever possible: reduction and simplicity.

For this I often start with Subdivision Surface Modelling for instance in Rhino or Blender.
In a seconds step - when needed - I convert the polygon mesh to NURBS for the construction of precise technical detail.

On the other hand I enjoy procedural design and organic complexity, where the "simplicity" happens in the mind of the viewer from how the detail flows together. Like in a tree or a wheatfield in the wind.
My software of choice for this is the amazing SideFX Houdini

For materials and final images I love unbiased rendering, which allows for very smooth and natural lighting.
Currently I use mainly Octane and Marmoset Toolbag.

For prototyping I have two FDM 3D-printers to directly test and feel designs as they evolve.
Up to 35 x 35 x 40cm are possible.

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A sculptural loudspeaker design I hope to hear and touch one day...

Procedural structure in SideFX Houdini

A growth structure designed in Grasshopper, then further treated in Illustrator and Photoshop

A wonderfully reduced Design for a lamp in SDS-modelling

A topology study created in TopMod, then further treated and rendered in Softimage XSI

Stylised rendering of a Lobster in Black and White

The sound of distant thunder visualised in SideFX Houdini